Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-09 | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15089 from poke1024/funcref-warn | Rémi Verschelde | |
Warn about funcref creation | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-26 | Warn about funcref creation | Bernhard Liebl | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-16 | Merge pull request #12845 from remorse107/Array-Dictionary-Fix | Rémi Verschelde | |
Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects. | |||
2017-12-14 | GDScript files are converted to binary on export now. | Juan Linietsky | |
2017-12-13 | Scons: Build modules in seperate env. | Andreas Haas | |
2017-12-11 | Properly support nested ternary expressions | Bojidar Marinov | |
Fixes 14324. | |||
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-09 | Make GDScript parser raise error when exporting Object | George Marques | |
2017-12-07 | Fixed is_playing funtion (was reporting wrong), closes #13928 | Juan Linietsky | |
Made error reporting to opcode_set in gdscript a bit clearer | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-20 | Allow to extends constant variable | sanikoyes | |
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript | |||
2017-11-17 | Fix issue #11400. Fixes issue with arrays and dictionary acting as static ↵ | Robert Morse | |
objects between different instances of objects. | |||
2017-11-17 | Merge pull request #12930 from vnen/gdscrit-output-print | Juan Linietsky | |
Make tool scripts print on the editor Output panel | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Allow exporting enums from GDScript | Bojidar Marinov | |
Use as `export(E) ...` Closes #12392 | |||
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-17 | Abstract some method for script system | geequlim | |
2017-11-16 | Add print_error function, akin to print_line | George Marques | |
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |
2017-11-16 | Merge pull request #12957 from bojidar-bg/12928-numeric-underscores | Rémi Verschelde | |
Allow underscores in GDScript numeric literals | |||
2017-11-15 | Allow underscores in GDScript numeric literals | Bojidar Marinov | |
Closes #12928 | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-11-15 | doc: Rename "@Global Scope" to "@GlobalScope" | Rémi Verschelde | |
Spaces in filenames are evil. | |||
2017-11-15 | When script changes, defer tree updating. Fixes #9704 | Juan Linietsky | |
2017-11-14 | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | |
Singleton management changes | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-13 | Fixed signal connection dialog ignoring indentation settings when creating a ↵ | Michael Alexsander Silva Dias | |
function. | |||
2017-11-12 | Merge pull request #12627 from Goutte/feat-support-tau | Rémi Verschelde | |
Add support for TAU constant. | |||
2017-11-12 | Add support for the TAU constant. Fixes #12094. | Goutte | |
2017-11-11 | Fixed help lookup not finding classes, issue 11867 | Paulb23 | |
2017-11-09 | Make sure we don't leak when an opcode is followed by itself | Hein-Pieter van Braam | |
When compiling with GCC it is now possible for an opcode followed by itself to never leave the scope it is currently in. This leads to a situation where the dtor of a scope local variable isn't called which in turn can lead to a memory leak. By moving the goto outside of the scope of each opcode we guarantee that all dtors have been called before the next opcode gets dispatched. this fixes #12401 | |||
2017-11-08 | Fix crash when guessing type of variable declared to itself | Bojidar Marinov | |
Fixes #10972 | |||
2017-10-31 | Merge pull request #12035 from Chaosus/wrapfunc | Rémi Verschelde | |
Added new Wrap functions for numbers | |||
2017-10-30 | Fix get_node() and $ autocompletion when using single quotes | Unknown | |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
used before GDScript, with squirrel apparently | |||
2017-10-24 | Merge pull request #12365 from neikeq/p | Rémi Verschelde | |
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | |||
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-24 | fix editor crash when missing variable in pattern match dispatch | jagt | |
2017-10-22 | Add _process(delta) to new script templates. Closes #11994. | mhilbrunner | |