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Godot with FMOD integration
RayHammer
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Author
2020-02-27
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Rémi Verschelde
2020-02-26
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-26
Merge pull request #36521 from rafaeldelboni/master
Rémi Verschelde
2020-02-25
Improve LSP completion using scene owner
Rafael Delboni
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Fix crash after closing a GDScript LSP session
Oliver Frank
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Migrating language server from Websockets to raw TCP
of9
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
GDScript: Remove self static reference and create one on calls
George Marques
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Merge pull request #35522 from AndreaCatania/rpc_opt_2
Rémi Verschelde
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
Fix hover symbol content position
geequlim
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-28
Fix static functions loop using class' functions
Francois Belair
2020-01-26
Merge pull request #35589 from akien-mga/doc-drop-category-property
Rémi Verschelde
2020-01-26
doc: Do not expose Variant::NIL as a type in the class reference
Rémi Verschelde
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
doc: Document named color constants
Rémi Verschelde
2020-01-22
Merge pull request #35412 from DaividFrank/check_overriding_self
Rémi Verschelde
2020-01-22
GDScript: Added checks in assign operations to disable re-assigning 'self'
DaividFrank
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-18
Fix subclass finding in extend statement for sub-sub classes
Dani Frank
2020-01-17
Fix constant access in base class through subclass instance
ChibiDenDen
2020-01-16
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
Rémi Verschelde
2020-01-16
Fix errors raised when showing parse errors in the editor
Bojidar Marinov
2020-01-16
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
Rémi Verschelde
2020-01-16
Merge pull request #35199 from dalexeev/master
Rémi Verschelde
2020-01-16
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
Rémi Verschelde
2020-01-16
Validate instances of objects before trying to check their type in GDScript
Bojidar Marinov
2020-01-16
Fix slight problems related to default values of exported typed arrays
Bojidar Marinov
2020-01-16
Fix function arguments hint format in GDScript editor
Danil Alexeev
2020-01-15
Keep a weak reference to orphan subclasses to reuse on class reload
ChibiDenDen
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-15
Fix typos with codespell
Rémi Verschelde
2020-01-14
Add fully_qualified_name for GDScript class
Dani Frank
2020-01-13
GDScript: Check function arguments on release too
George Marques
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