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2017-02-04Fix parsing bug which causes range(variable) to crash the enginelonesurvivor
problem was a segmentation fault caused by trying to access Vector constants[0] which isn't there if op->arguments.size() is not bigger than one. - the changed OR condition didn't make sense (always true), should be AND - changes the "constant" variable to be false per default and gets set to true when there is actually something pushed to "constants"
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-23Merge pull request #7583 from karroffel/wildcardRémi Verschelde
made _ a special token in GDScript
2017-01-20made _ a special token in GDScriptkarroffel
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde
Replace the existing PRNG (Xorshift31) with (minimal) PCG-32.
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant ↵Ferenc Arn
with 32-bit output, 64-bit state). PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-14Compile error when duplicate key in dictionery literal #7034James Mintram
2017-01-14Merge pull request #6845 from karroffel/masterJuan Linietsky
Adds pattern matching to GDScript
2017-01-14Merge pull request #4918 from jjay/f/error_on_redefineJuan Linietsky
Redefine var results in an error
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-12Implicit inheritance now defaults to Resource, will error for node scripts ↵Juan Linietsky
if extends not used.
2017-01-11More efficient iteration syntax, and range() is converted behind the scenes ↵Juan Linietsky
to it.
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
Allow typing hints for Array class (in GDScript and Inspector)
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde
Add named colors to GDScript/Visual Script/core.
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-11pattern matcher: Implemented backendKarroffel
changed comments
2017-01-11pattern matcher: Implemented transformationsKarroffel
2017-01-11pattern matching: implemented parserKarroffel
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
-Added code lookup and code completion support for properties too
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Revert expression reduction from #7390Rémi Verschelde
Fixes #7412.
2017-01-02Merge pull request #7390 from bojidar-bg/gdscript-assign-errorRémi Verschelde
Disallow assignment to constants and expressions
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-29Disallow assignment to constants and expressionsBojidar Marinov
Fixes #6221, fixes #6824
2016-12-17Add named colors to GDScript/Visual Script/core.Bojidar Marinov
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
2016-11-11Merge pull request #6802 from henriquelalves/masterRémi Verschelde
Added small modification on gdscript parser to allow users insert '+' before variables
2016-11-03Make GDScript parser ignore floating strings in class definitionBojidar Marinov
Fixes #1320
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
2016-10-26Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)Bojidar Marinov
Closes #3586, by implementing the `1b` variation mentioned there.
2016-10-22Added small modification on parser for '+'Henrique L. Alves
2016-10-22Merge pull request #6564 from ↵Rémi Verschelde
SuperUserNameMan/gdscript_opcode_line_opcode_breakpoint fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.