Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-04 | Fix parsing bug which causes range(variable) to crash the engine | lonesurvivor | |
problem was a segmentation fault caused by trying to access Vector constants[0] which isn't there if op->arguments.size() is not bigger than one. - the changed OR condition didn't make sense (always true), should be AND - changes the "constant" variable to be false per default and gets set to true when there is actually something pushed to "constants" | |||
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-23 | Merge pull request #7583 from karroffel/wildcard | Rémi Verschelde | |
made _ a special token in GDScript | |||
2017-01-20 | made _ a special token in GDScript | karroffel | |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Merge pull request #7532 from tagcup/pcg_prng | Rémi Verschelde | |
Replace the existing PRNG (Xorshift31) with (minimal) PCG-32. | |||
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-15 | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant ↵ | Ferenc Arn | |
with 32-bit output, 64-bit state). PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed. | |||
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-14 | Compile error when duplicate key in dictionery literal #7034 | James Mintram | |
2017-01-14 | Merge pull request #6845 from karroffel/master | Juan Linietsky | |
Adds pattern matching to GDScript | |||
2017-01-14 | Merge pull request #4918 from jjay/f/error_on_redefine | Juan Linietsky | |
Redefine var results in an error | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-12 | Implicit inheritance now defaults to Resource, will error for node scripts ↵ | Juan Linietsky | |
if extends not used. | |||
2017-01-11 | More efficient iteration syntax, and range() is converted behind the scenes ↵ | Juan Linietsky | |
to it. | |||
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde | |
Allow typing hints for Array class (in GDScript and Inspector) | |||
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-11 | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde | |
Add named colors to GDScript/Visual Script/core. | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-11 | pattern matcher: Implemented backend | Karroffel | |
changed comments | |||
2017-01-11 | pattern matcher: Implemented transformations | Karroffel | |
2017-01-11 | pattern matching: implemented parser | Karroffel | |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-10 | uses the global thread to protect the instacnes map in GDScript, closes #4615 | Juan Linietsky | |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky | |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-08 | -Fix bugs related to PoolVector crashes | Juan Linietsky | |
-Added ability to request nodes using $Name in GDScript :) | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky | |
-Added code lookup and code completion support for properties too | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Revert expression reduction from #7390 | Rémi Verschelde | |
Fixes #7412. | |||
2017-01-02 | Merge pull request #7390 from bojidar-bg/gdscript-assign-error | Rémi Verschelde | |
Disallow assignment to constants and expressions | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-29 | Disallow assignment to constants and expressions | Bojidar Marinov | |
Fixes #6221, fixes #6824 | |||
2016-12-17 | Add named colors to GDScript/Visual Script/core. | Bojidar Marinov | |
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names | |||
2016-11-11 | Merge pull request #6802 from henriquelalves/master | Rémi Verschelde | |
Added small modification on gdscript parser to allow users insert '+' before variables | |||
2016-11-03 | Make GDScript parser ignore floating strings in class definition | Bojidar Marinov | |
Fixes #1320 | |||
2016-11-01 | style: Fix PEP8 blank lines issues in Python files | Rémi Verschelde | |
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines. | |||
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | |
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line. | |||
2016-10-26 | Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit) | Bojidar Marinov | |
Closes #3586, by implementing the `1b` variation mentioned there. | |||
2016-10-22 | Added small modification on parser for '+' | Henrique L. Alves | |
2016-10-22 | Merge pull request #6564 from ↵ | Rémi Verschelde | |
SuperUserNameMan/gdscript_opcode_line_opcode_breakpoint fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode | |||
2016-10-17 | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde | |
SCsub: Add python shebang as a hint for syntax highlighting | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. |