Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-02 | Merge pull request #18553 from ↵ | Rémi Verschelde | |
bzztbomb/fix/stack_underflow_when_debuggin_in_release Fix a crash when trying to run Godot debugger on a release build. | |||
2018-05-02 | Merge pull request #18452 from flashyincceo/enum-no-class | Rémi Verschelde | |
Fix enums without class name not opening docs page | |||
2018-05-02 | Merge pull request #18531 from KidRigger/issue5972 | Rémi Verschelde | |
Adds keywords to autocomplete predictions. | |||
2018-05-01 | Fix a crash when trying to run Godot debugger on a release build. | Brian Richardson | |
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error. | |||
2018-05-01 | Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var | Rémi Verschelde | |
Fix Coverity reports of uninitialized scalar variable | |||
2018-05-01 | Fix enums without class name not opening docs page | Peter Folkins | |
2018-05-01 | Adds keywords to autocomplete predictions. | Anish | |
Adds keywords to the autocomplete prediction in GDScript so they are not replaced by irrelevant predictions. Fixes: #5972 | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | |
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). | |||
2018-04-09 | Merge pull request #18040 from Paulb23/color_region_cache | Rémi Verschelde | |
Fixed colour regions and added local colour region cache | |||
2018-04-08 | Merge pull request #16556 from aragar/master | Juan Linietsky | |
For-in loop variable added to autocompletion | |||
2018-04-07 | Fixed color regions and added local color region cache | Paulb23 | |
2018-04-04 | Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighter | Paulb23 | |
2018-04-04 | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | |
Abstracted the syntax highlighter from text edit. | |||
2018-04-03 | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | |
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-03-15 | Merge pull request #17291 from Warlaan/master | Hein-Pieter van Braam | |
completed-signal for coroutines with more than one yield | |||
2018-03-15 | Fix script template on `_ready` behavior | Poommetee Ketson | |
2018-03-14 | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | |
now, allowing to yield for completion of a function with more than one yield inside. | |||
2018-03-04 | fix enum from preloaded script in export | x1212 | |
without triggering unnecessary reloads and parsing. | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-24 | Removed whitespaces around arguments of functions. | anakimluke | |
Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. (cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6) | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-19 | Merge pull request #15852 from poke1024/color_hsv | Rémi Verschelde | |
Add Color.from_hsv() | |||
2018-02-19 | Merge pull request #15933 from x1212/fix_preload_in_exports | Rémi Verschelde | |
fix spurious error messages during autocomplete and validate | |||
2018-02-19 | Merge pull request #16173 from vnen/gdscript-arguments | Rémi Verschelde | |
Add argument count check for some GDScript functions | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-02-14 | fix spurious error messages during autocomplete and validate | x1212 | |
_parse() caused resets on members like validating and for_completion by calling clear(). | |||
2018-02-14 | Merge pull request #16176 from vnen/gdscript-default-args | Rémi Verschelde | |
Show default values in docs for GDScript built-in functions | |||
2018-02-11 | For-in loop variable added to autocompletion | Rado'sPC\aRaGaR | |
Fix for #16494 | |||
2018-02-02 | GDScriptParser: Remove debug prints. | Andreas Haas | |
2018-01-30 | Show default values in docs for GDScript built-in functions | George Marques | |
2018-01-30 | Add argument count check for some GDScript functions | George Marques | |
- Print functions have no check. - Also remove extra apostrophe from the error report. | |||
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-21 | GDScript: always call ResourceLoader::load() in non-completion mode | Bernhard Liebl | |
2018-01-20 | Allow shadowing class members with local variables in GDScript, closes #15896 | Juan Linietsky | |
2018-01-18 | Merge pull request #15849 from poke1024/preload-completion | Rémi Verschelde | |
GDScript: fix autocompletion for preload() (issue 15766) | |||
2018-01-18 | Suppress errors on autocompletion for preload() | Bernhard Liebl | |
2018-01-18 | Add Color.from_hsv() | Bernhard Liebl | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | GDScript: fix autocompletion for preload() (issue 15766) | Bernhard Liebl | |
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-16 | Fixes for parameter names of builtin functions in visual scripts/core | Chaosus | |
2018-01-15 | Filled tutorial field in most relevent classes. | Juan Linietsky | |
Added tutorial display in doc. | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-09 | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15089 from poke1024/funcref-warn | Rémi Verschelde | |
Warn about funcref creation |