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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-24
Merge pull request #12365 from neikeq/p
Rémi Verschelde
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-24
fix editor crash when missing variable in pattern match dispatch
jagt
2017-10-22
Add _process(delta) to new script templates. Closes #11994.
mhilbrunner
2017-10-13
Added new wrap functions
Chaosus
2017-10-05
Add NIL_IS_VARIANT usage to few definitions
Ruslan Mustakov
2017-10-01
Replace a OPCODE_BREAK with break in opcode 31
Hein-Pieter van Braam
2017-09-29
Properly allow completion on variable initializer arguments, closes #9359
Juan Linietsky
2017-09-27
Fixed wrong break statement in GDFunction::call
Scayze
2017-09-25
Remove several checks on DEBUG_RELEASE
Hein-Pieter van Braam
2017-09-25
Use computed goto to dispatch next opcode
Hein-Pieter van Braam
2017-09-21
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-09-19
Allow booleanization of all types
Hein-Pieter van Braam
2017-09-19
Remove more GDScript runtime checks on release
Hein-Pieter van Braam
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-12
Changed/Added descriptions in @GDScript. Added examples. Fixed return types o...
William Taylor
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-11
Implement String len()
Poommetee Ketson
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
Makes built-in vararg methods actual vararg methods
Ignacio Etcheverry
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
-Moved script run to editor, removed from project
Juan Linietsky
2017-08-27
Fix a crash in gdscript callbacks
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add two missing Null checks
Hein-Pieter van Braam
2017-08-25
Merge pull request #10581 from hpvb/fix-gcc6+
Rémi Verschelde
2017-08-25
Implemented, The Amazing Zylann Hack (tm), fixes #10603
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
GDScript: More reliable check if loading a template.
Andreas Haas
2017-08-24
Fix mismatched signatures for GDScriptLanguage::complete_code
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-23
Merge pull request #10542 from karroffel/gdscript-match-index
Rémi Verschelde
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
support enums and nested constants in match statement
Karroffel
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-22
Merge pull request #10225 from Noshyaar/map
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-18
GDScript Built-in: add inverse_lerp & range_lerp
Poommetee Ketson
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Revive inspector property evaluation
Pedro J. Estébanez
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