Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-22 | Merge pull request #2088 from KillerJaguar/setter-fix | Juan Linietsky | |
Fixed variables being set before calling the setter method | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-13 | Fixed variables being set before calling the setter method | Jaguar | |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-05-17 | properly save external resources, fixes #1924 | Juan Linietsky | |
added API to get scancode names to OS | |||
2015-05-16 | -bit slower execution in debug, but proper error reporting for get index and ↵ | Juan Linietsky | |
operators, fixes #1911 | |||
2015-05-09 | -Added prints() function, fixes #1132, #1859 | Juan Linietsky | |
-Tabs work inside built-in log window, fixes #1867 | |||
2015-04-26 | made parser accept EOF after "pass", fixes #1488 | Juan Linietsky | |
2015-04-18 | -Throw error if setter and getter reference their member variable with self. ↵ | Juan Linietsky | |
, fixes #1685 | |||
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Merge pull request #1667 from TheHX/fix_multiline_strings | Juan Linietsky | |
Now the script editor highlight all lines of a multiline string | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-09 | Now the script editor highlight all lines of a multiline string | Franklin Sobrinho | |
2015-04-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-07 | -Concatenating arrays keeps the shared property if any of the arrays is ↵ | Juan Linietsky | |
shared. Fixes #1646 | |||
2015-04-07 | Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst | Juan Linietsky | |
Pr-GDScript-seed-get-inst | |||
2015-04-07 | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader | Juan Linietsky | |
(Fix crash) in visual shader for curve remap node | |||
2015-04-06 | fix printraw to make it actually print raw | yg2f | |
2015-03-31 | (Fix) script will not be able to extend itself | mostafahassan | |
2015-03-25 | Add seed/get_inst function for GDScript | sanikoyes | |
seed -> Math::seed get_inst -> ObjectDB::get_instance | |||
2015-03-22 | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | |
Fix sprintf errors | |||
2015-03-22 | Merge pull request #1407 from NateWardawg/documentation | Juan Linietsky | |
Updated the internal documention for the GDScript class. | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-20 | Updated the variable in the lerp function to be weight instead of percent. | Nathan Warden | |
2015-02-19 | restored @ for nodepaths/stringnames | Juan Linietsky | |
2015-02-19 | Added info about operator after bespoke error message. | Bil Bas (Spooner) | |
2015-02-19 | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-10 | fix typo in script template | Hinsbart | |
2015-01-14 | Cleaned up formating in gd_compiler.h | Wim Vander Schelden | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-06 | -Resolved bug that made yield() not work in some situations, fixes #884 | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky | |
-fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-18 | Fix crash when gd-script _init fail | sanikoyes | |
2014-12-18 | -improved completion options for InputEvent, shows all event types now | Juan Linietsky | |
2014-12-17 | oops, C++11 makes me screw up | Juan Linietsky | |
2014-12-16 | -fixed crash reported by n-pigeon | Juan Linietsky | |
2014-12-16 | -fix compilation issue | Juan Linietsky | |
-fix missing built-ins in completion -fix parse error | |||
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-08 | compilation fix | Juan Linietsky | |
2014-12-08 | Small Fixes | Juan Linietsky | |
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys | |||
2014-12-07 | more bugfixes | Juan Linietsky | |