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2015-06-22Merge pull request #2088 from KillerJaguar/setter-fixJuan Linietsky
Fixed variables being set before calling the setter method
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-13Fixed variables being set before calling the setter methodJaguar
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
-Added function to retrieve list of actions fron InputMap
2015-05-17properly save external resources, fixes #1924Juan Linietsky
added API to get scancode names to OS
2015-05-16-bit slower execution in debug, but proper error reporting for get index and ↵Juan Linietsky
operators, fixes #1911
2015-05-09-Added prints() function, fixes #1132, #1859Juan Linietsky
-Tabs work inside built-in log window, fixes #1867
2015-04-26made parser accept EOF after "pass", fixes #1488Juan Linietsky
2015-04-18-Throw error if setter and getter reference their member variable with self. ↵Juan Linietsky
, fixes #1685
2015-04-18Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky
fixes #1703
2015-04-18Merge pull request #1667 from TheHX/fix_multiline_stringsJuan Linietsky
Now the script editor highlight all lines of a multiline string
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-09Now the script editor highlight all lines of a multiline stringFranklin Sobrinho
2015-04-07Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-07-Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky
shared. Fixes #1646
2015-04-07Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-instJuan Linietsky
Pr-GDScript-seed-get-inst
2015-04-07Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky
(Fix crash) in visual shader for curve remap node
2015-04-06fix printraw to make it actually print rawyg2f
2015-03-31(Fix) script will not be able to extend itselfmostafahassan
2015-03-25Add seed/get_inst function for GDScriptsanikoyes
seed -> Math::seed get_inst -> ObjectDB::get_instance
2015-03-22Merge pull request #1396 from Spooner/fix_sprintf_errorsJuan Linietsky
Fix sprintf errors
2015-03-22Merge pull request #1407 from NateWardawg/documentationJuan Linietsky
Updated the internal documention for the GDScript class.
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-20Updated the variable in the lerp function to be weight instead of percent.Nathan Warden
2015-02-19restored @ for nodepaths/stringnamesJuan Linietsky
2015-02-19Added info about operator after bespoke error message.Bil Bas (Spooner)
2015-02-19Correctly halt on error in sprintf parsing (fixes #1393)Bil Bas (Spooner)
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-10fix typo in script templateHinsbart
2015-01-14Cleaned up formating in gd_compiler.hWim Vander Schelden
2015-01-13fixesJuan Linietsky
2015-01-06-Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-18Fix crash when gd-script _init failsanikoyes
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-17oops, C++11 makes me screw upJuan Linietsky
2014-12-16-fixed crash reported by n-pigeonJuan Linietsky
2014-12-16-fix compilation issueJuan Linietsky
-fix missing built-ins in completion -fix parse error
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-08compilation fixJuan Linietsky
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-07more bugfixesJuan Linietsky