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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-08
push variable later when created, to avoid self-referencing as a valid case, ...
Juan Linietsky
2017-08-07
Implement len() gdscript built-in function for python users, closes #1960
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-26
Fix $a/b being parsed as division
Bojidar Marinov
2017-07-25
Merge pull request #9731 from Xrayez/gdscript-completion
Rémi Verschelde
2017-07-25
fix a regression (GDScript) from e00630b
Karroffel
2017-07-25
Update GDScript completion names for Pool*Arrays
Andrii Doroshenko (Xrayez)
2017-07-25
Merge pull request #8217 from bojidar-bg/gdscript-fix-keyword-call
Rémi Verschelde
2017-07-23
Make GDScript allow some keywords as identifiers
Bojidar Marinov
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-11
Merge pull request #8573 from neikeq/gdfs-completed
Rémi Verschelde
2017-06-27
Better user expirence with external text editors.
geequlim
2017-06-24
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
Rémi Verschelde
2017-06-23
Remove methods from code completion which are already exposed by properties, ...
Juan Linietsky
2017-06-23
GdScript: Add signal autocompletion to emit_signal function
Mariano Suligoy
2017-06-23
Adds completed signal to GDFunctionState
Ignacio Etcheverry
2017-06-22
Reimplement for..in range() so that it always results in ints
Bojidar Marinov
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-05-27
GDScript: Use "is" keyword for type checking.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-18
Merge pull request #8798 from RandomShaper/gdfs-ext-check
Rémi Verschelde
2017-05-17
Add extended check option to GDFunctionState::is_valid()
Pedro J. Estébanez
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-08
Fix #8674, and rename a few things for clarity
Bojidar Marinov
2017-04-26
Changed indent type settings
Paulb23
2017-04-25
Honoring the Indent setting for gdscript
Ramesh Ravone
2017-04-24
fixed a bug where saving a GDScript file crashed the editor
Karroffel
2017-04-24
Merge pull request #8444 from magyar123/pr-complete-paths
Rémi Verschelde
2017-04-24
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
2017-04-24
re-added MultiScript
Karroffel
2017-04-18
Added autocomplete for file paths in the script editor
mbalint12
2017-04-18
Added support for space indentation
Paulb23
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
2017-04-08
Fixup #8123, seems like I forgot a few things
Bojidar Marinov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-05
Fix typo in Parser Error message
curtisxk38
2017-04-01
Add '$' to token names
Saggi Mizrahi
2017-03-24
Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-23
Make inline blocks in GDScript more pythonic
Bojidar Marinov
2017-03-21
Merge pull request #8095 from RandomShaper/fix-yield-crash
Rémi Verschelde
2017-03-21
Fix random crashes when using yield()
Pedro J. Estébanez
2017-03-17
Fixed typo in gdscript autocompletion.
mbalint12
2017-03-13
Skip asserts on non-debug builds at compiler level
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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