Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-20 | GDScript: Add initialization for the language before debug tests | George Marques | |
This ensures that the tests will use a full environment with correct settings so global classes and autoloads can be properly found. | |||
2020-09-02 | Register GDScript test tools as test commands to run via command-line | Andrii Doroshenko (Xrayez) | |
2020-09-02 | Move GDScript tests to respective folder under modules | Andrii Doroshenko (Xrayez) | |