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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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tests
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test_gdscript.cpp
Age
Commit message (
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Author
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-16
Reorganise text editor settings
Paulb23
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-28
GDScript: Add lambdas to the type analyzer
George Marques
2021-04-28
GDScript: Add lambda syntax parsing
George Marques
2021-04-08
Add runner for GDScript testing
George Marques
2021-03-22
Add unit tests for export templates
Gordon MacPherson
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-20
GDScript: Add initialization for the language before debug tests
George Marques
2020-09-02
Register GDScript test tools as test commands to run via command-line
Andrii Doroshenko (Xrayez)
2020-09-02
Move GDScript tests to respective folder under modules
Andrii Doroshenko (Xrayez)