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2022-08-07fix(gdscript): Infer type from preload constAntonio Dell'Annunziata
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason. It is assumed that this only needs to be done, if the variant value is not valid to have any kind here. Solves #63715
2022-07-06Merge pull request #62701 from cdemirer/for-variable-conflictRémi Verschelde
2022-07-05Add grouping annotations for class properties in GDScriptYuri Sizov
2022-07-04Do error when for variable conflicts with a variable in scopecdemirer
2022-06-28Fix set chain bug with jump_if_sharedcdemirer
2022-06-15Merge pull request #61666 from nathanfranke/fix-match-bindGeorge Marques
gdscript: use correct error for unused bind match, suppress with underscore
2022-06-14Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-errorGeorge Marques
Fix logic errors in match-statement Array & Dictionary patterns
2022-06-03use correct error for unused bind match, suppress with underscoreNathan Franke
2022-05-31Merge pull request #61440 from vnen/gdscript-scene-unique-nodesRémi Verschelde
GDScript: Support `%` in shorthand for `get_node`
2022-05-27GDScript: Support `%` in shorthand for `get_node`George Marques
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name.
2022-05-25Merge pull request #61279 from Trioct/fix-typed-array-assignmentRémi Verschelde
2022-05-25Fix const typed array assignmentTrioct
2022-05-24GDScript: Don't show redundant await warning on unknown typesGeorge Marques
Also avoid it when the type is known to be a signal.
2022-05-23GDScript: Fix lambda captures in default argument valuesGeorge Marques
2022-05-23GDScript: Fix `if` after lambda being seen as ternaryGeorge Marques
2022-05-23GDScript: Do not allow standalone lambdasGeorge Marques
They cannot be accessed in this case, so an error is shown to avoid misleading the uses, especially in case of named lambdas.
2022-05-18Merge pull request #55201 from Scony/fix-unreachable-code-false-positiveRémi Verschelde
2022-05-11Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-patternRémi Verschelde
Fix issues with multiple bind patterns in match statement
2022-05-11Merge pull request #60732 from CalebJohn/matching_signature_regression_testRémi Verschelde
2022-05-03Add regression test for gdscript valid function signatureCalebJohn
Previously, there was an issue where the gdscript analyzer incorrectly riased a validation error for code that had a default Dictionary, Array, or custom type.
2022-05-03quote strings inside arrays and dictionariesNathan Franke
2022-04-27Merge pull request #60396 from vnen/gdscript-self-lambdaRémi Verschelde
2022-04-24GDScript: Allow using self in lambdasGeorge Marques
2022-04-19Fixes GDScript define nested dictionary and array as constants #50285PastMoments
2022-04-04Fix issues with multiple bind patterns in match statementcdemirer
2022-03-06GDScript: Check if method signature matches the parentGeorge Marques
To guarantee polymorphism, a method signature must be compatible with the parent. This checks if: 1. Return type is the same. 2. The subclass method takes at least the same amount of parameters. 3. The matching parameters have the same type. 4. If the subclass takes more parameters, all of the extra ones have a default value. 5. If the superclass has default values, so must have the subclass. There's a few test cases to ensure this holds up.
2022-03-04Add test cases for accessing parent elements from child classstrank
2022-03-02Fix logic errors in match-statement Array & Dictionary Patternscdemirer
2022-02-04Merge pull request #57591 from vnen/gdscript-enum-fixesRémi Verschelde
2022-02-03GDScript: Treat enum values as int and enum types as dictionaryGeorge Marques
Since enums resolve to a dictionary at runtime, calling dictionary methods on an enum type is a valid use case. This ensures this is true by adding test cases. This also makes enum values be treated as ints when used in operations.
2022-02-03GDScript: Allow tests to run on release buildsGeorge Marques
- Fix compilation issues by disabling warnings on release builds. This also strips warnings from expected result before the comparison to avoid false mismatches. - Add a `#debug-only` flag to tests. Must be the first line of the test script. Those won't run with release builds. Can be used for test cases that rely on checks only available on debug builds.
2022-02-03GDScript: Consolidate behavior for assigning enum typesGeorge Marques
This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future.
2022-01-23Merge pull request #57052 from KoBeWi/nosortRémi Verschelde
2022-01-22Merge pull request #55214 from Scony/fix-gdscript-crash-2Rémi Verschelde
Fix GDScript parser crash on 'dollar mixed with assignment' expression
2022-01-22Don't sort printed Dictionarykobewi
2022-01-13GDScript: Fix parsing default parameter values from function callsstrank
2022-01-04GDScript: Add annotation to ignore warningsGeorge Marques
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-13Fix shadowed global identifier warning duplicationYuri Roubinsky
2021-11-21Fix GDScript parser crash on 'dollar mixed with assignment' expressionPawel Lampe
fixes #53696
2021-11-21Fix 'unreachable-code' false-positive, fixes #55154Pawel Lampe
2021-11-13Allow using built-in names for variables, push warnings insteadYuri Roubinsky
2021-10-28Improve GDScript indentation error messageMax Hilbrunner
2021-10-25Refactored Node3D rotation modesreduz
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-15Merge pull request #53843 from vnen/gdscript-typed-array-subscript-constantRémi Verschelde
Fix inferred typed array marked as constant
2021-10-15GDScript: Fix inferred typed array marked as constantGeorge Marques
2021-10-14GDScript: Properly return value with await on non-coroutineGeorge Marques
If the keyword `await` is used without a coroutine, it should still return the value synchronally.
2021-10-14Merge pull request #53807 from vnen/dont-share-arrays-and-dictsRémi Verschelde
2021-10-14Zero Dictionary and Array variants when changing type with resetGeorge Marques
So they don't reference to the old values anymore and instead refer to a new value.
2021-10-14Merge pull request #53726 from briansemrau/gd-outer-classGeorge Marques
GDScript 2.0: Access outer scope classes