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2021-09-17GDScript: Avoid inferred types from giving hard errorsGeorge Marques
2021-09-15Merge pull request #52706 from vnen/gdscript-ternary-operator-crashRémi Verschelde
GDScript: Show error when missing expression after ternary else
2021-09-15GDScript: Show error when missing expression after ternary elseGeorge Marques
2021-09-15GDScript: Show error on unary operators without argumentGeorge Marques
2021-09-15GDScript: Allow string keys on Lua-style dictionariesGeorge Marques
Which is useful when the key isn't a valid identifier, such as keys with spaces or numeric keys.
2021-09-14Add dozens of new integration tests to the GDScript test suiteHugo Locurcio
This also ignores `.out` files in the file format static checks.
2021-09-13Fix GDScript test casesGeorge Marques
2021-09-13Merge pull request #52100 from vnen/gdscript-access-outer-constantsRémi Verschelde
GDScript: Allow access to outer constant and enum values
2021-09-13Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscriptRémi Verschelde
Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-11Fix error on parsing statement-less GDScript files,ThreeRhinosInAnElephantCostume
add an empty file warning, add relevant tests.
2021-09-10GDScript: Removed spurious UNASSIGNED_VARIABLE warning for localsZuBsPaCe
Variable->assignment needs to be incremented when assigned a value. Also fixed and improved unit test 'variable_declaration.gd'. Fixes #52551
2021-09-10Fix crash with consecutive commas in Dictionarykobewi
2021-09-10Merge pull request #52081 from ThreeRhinosInAnElephantCostume/fixmatchfreezeGeorge Marques
Fix gdscript pattern matching expressions
2021-09-03Added tests for expression matchingThreeRhinosInAnElephantCostume
2021-08-27GDScript test style fixMax Hilbrunner
2021-08-27Merge pull request #52090 from balloonpopper/bug52060Max Hilbrunner
Correct null and boolean values being capitalised by the str command
2021-08-26Correct null and boolean values being capitalised by the str commandBalloonpopper
2021-08-25Fixed crash when parsing an empty assignment.Louis Dumont
Resolves #51620.
2021-08-24GDScript: Allow access to outer constant and enum valuesGeorge Marques
2021-08-18GDScript: Fix calling builtin static functionsGeorge Marques
2021-08-18GDScript: Fix inner classes and preloaded scripts as typesGeorge Marques
2021-05-26GDScript: Fix function signature check for self callsGeorge Marques
2021-05-24Make Callable not crash on call when the object has been freedGeorge Marques
Also add a GDScript test for this case.
2021-04-16Rename GDScript test script filenames to use `snake_case`Andrii Doroshenko (Xrayez)
2021-04-08Add runner for GDScript testingGeorge Marques
This is meant for testing the GDScript implementation, not for testing user scripts nor testing the engine using scripts. Tests consists in a GDScript file and a .out file with the expected output. The .out file format is: expected status (based on the enum GDScriptTest::TestStatus) on the first line, followed by either an error message or the resulting output. Warnings are added after the first line, before the output (or compiler errors) if the parser pass without any error. The test script must have a function called `test()` which takes no argument. Such function will be called by the test runner. The test should not have any dependency unless it's part of the test too. Global classes (using `class_name`) are registered before the runner starts, so those should work if needed. Use the command `godot --gdscript-generate-tests godot-source/modules/gdscript/tests/scripts` to update the .out files with the current output (make sure the output are the expected values before committing). The tests themselves are part of the doctest suite so those can be executed with `godot --test`. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>