summaryrefslogtreecommitdiff
path: root/modules/gdscript/tests/scripts
AgeCommit message (Collapse)Author
2021-08-27GDScript test style fixMax Hilbrunner
2021-08-27Merge pull request #52090 from balloonpopper/bug52060Max Hilbrunner
Correct null and boolean values being capitalised by the str command
2021-08-26Correct null and boolean values being capitalised by the str commandBalloonpopper
2021-08-25Fixed crash when parsing an empty assignment.Louis Dumont
Resolves #51620.
2021-08-18GDScript: Fix calling builtin static functionsGeorge Marques
2021-08-18GDScript: Fix inner classes and preloaded scripts as typesGeorge Marques
2021-05-26GDScript: Fix function signature check for self callsGeorge Marques
2021-05-24Make Callable not crash on call when the object has been freedGeorge Marques
Also add a GDScript test for this case.
2021-04-16Rename GDScript test script filenames to use `snake_case`Andrii Doroshenko (Xrayez)
2021-04-08Add runner for GDScript testingGeorge Marques
This is meant for testing the GDScript implementation, not for testing user scripts nor testing the engine using scripts. Tests consists in a GDScript file and a .out file with the expected output. The .out file format is: expected status (based on the enum GDScriptTest::TestStatus) on the first line, followed by either an error message or the resulting output. Warnings are added after the first line, before the output (or compiler errors) if the parser pass without any error. The test script must have a function called `test()` which takes no argument. Such function will be called by the test runner. The test should not have any dependency unless it's part of the test too. Global classes (using `class_name`) are registered before the runner starts, so those should work if needed. Use the command `godot --gdscript-generate-tests godot-source/modules/gdscript/tests/scripts` to update the .out files with the current output (make sure the output are the expected values before committing). The tests themselves are part of the doctest suite so those can be executed with `godot --test`. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>