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Godot with FMOD integration
RayHammer
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2022-12-09
Merge pull request #68747 from rune-scape/rune-stringname-unification
Rémi Verschelde
2022-12-05
Unify String and StringName
rune-scape
2022-12-06
Fix incomplete shadowing of member properties by parameters
Dmitrii Maganov
2022-11-02
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mis...
Rémi Verschelde
2022-11-02
GDScript Fix type mismatch in optimized single arg `range`
kleonc
2022-11-01
Support for checking that Projection is(not) null
Rafał Mikrut
2022-10-04
Improve dictionary printing to avoid confusion with arrays
Hugo Locurcio
2022-06-28
Fix set chain bug with jump_if_shared
cdemirer
2022-05-03
quote strings inside arrays and dictionaries
Nathan Franke
2022-04-24
GDScript: Allow using self in lambdas
George Marques
2022-02-03
GDScript: Allow tests to run on release builds
George Marques
2022-01-13
GDScript: Fix parsing default parameter values from function calls
strank
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-14
GDScript: Properly return value with await on non-coroutine
George Marques
2021-10-14
Zero Dictionary and Array variants when changing type with reset
George Marques
2021-10-09
Enhance and cleanup stringify for Vector
mashumafi
2021-10-05
Fix LUA-style assignment in Dictionary
kobewi
2021-10-04
GDScript: Fix member assignment with operation
George Marques
2021-09-29
GDScript: Fix assignment with operation for properties
George Marques
2021-09-21
Merge pull request #52718 from Calinou/gdscript-add-integration-tests-2
Rémi Verschelde
2021-09-17
Allow comparing equality between builtin types and null
George Marques
2021-09-15
Add more integration tests to the GDScript test suite
Hugo Locurcio
2021-05-24
Make Callable not crash on call when the object has been freed
George Marques