Age | Commit message (Collapse) | Author |
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
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If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
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So they don't reference to the old values anymore and instead refer to
a new value.
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It was wrongly updating the assigned value with the result of the
operation.
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This also fixes a typo in the `bitwise_float_right_operand.gd` test.
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