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path: root/modules/gdscript/tests/gdscript_test_runner.cpp
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2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-06GDScript: Make all warnings enabled in test generationGeorge Marques
The test generation doesn't initialize the language (since it's already initialized in main), but it still needs the warning enabled so it matches the actual tests.
2021-09-13Fix an undefined behaviourThreeRhinosInAnElephantCostume
2021-09-13Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscriptRémi Verschelde
Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-11Fix error on parsing statement-less GDScript files,ThreeRhinosInAnElephantCostume
add an empty file warning, add relevant tests.
2021-08-26Use OrderedHashMap for autoloads to preserve orderLyuma
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-05-24GDScript: Fix error handler for testsGeorge Marques
This changes the error message to be more clear on the output files and also fixes an issue with the relative path of the offending file that was not trimmed correctly.
2021-04-26Remove uses of `auto` for better readability and online code reviewsHugo Locurcio
The current code style guidelines forbid the use of `auto`. Some uses of `auto` are still present, such as in UWP code (which can't be currently tested) and macros (where removing `auto` isn't easy).
2021-04-08Add runner for GDScript testingGeorge Marques
This is meant for testing the GDScript implementation, not for testing user scripts nor testing the engine using scripts. Tests consists in a GDScript file and a .out file with the expected output. The .out file format is: expected status (based on the enum GDScriptTest::TestStatus) on the first line, followed by either an error message or the resulting output. Warnings are added after the first line, before the output (or compiler errors) if the parser pass without any error. The test script must have a function called `test()` which takes no argument. Such function will be called by the test runner. The test should not have any dependency unless it's part of the test too. Global classes (using `class_name`) are registered before the runner starts, so those should work if needed. Use the command `godot --gdscript-generate-tests godot-source/modules/gdscript/tests/scripts` to update the .out files with the current output (make sure the output are the expected values before committing). The tests themselves are part of the doctest suite so those can be executed with `godot --test`. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>