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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript_test_runner.cpp
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Author
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-03
GDScript: Allow tests to run on release builds
George Marques
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-06
GDScript: Make all warnings enabled in test generation
George Marques
2021-09-13
Fix an undefined behaviour
ThreeRhinosInAnElephantCostume
2021-09-13
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Rémi Verschelde
2021-09-11
Fix error on parsing statement-less GDScript files,
ThreeRhinosInAnElephantCostume
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-24
GDScript: Fix error handler for tests
George Marques
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-08
Add runner for GDScript testing
George Marques