Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-08 | Merge pull request #36683 from rafaeldelboni/master | Rémi Verschelde | |
Return only scenes for script owners on LSP completion | |||
2020-03-07 | fix: Return only scenes for script owners on LSP completion | Rafael Delboni | |
Fix: #36680 | |||
2020-03-05 | typo in gdscript_workspace.cpp/remove_cache_parser() fixed | Thakee Nathees | |
2020-02-25 | Improve LSP completion using scene owner | Rafael Delboni | |
Fixes: #36473 | |||
2020-02-23 | Fix crash after closing a GDScript LSP session | Oliver Frank | |
2020-02-20 | Migrating language server from Websockets to raw TCP | of9 | |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-12 | Fix hover symbol content position | geequlim | |
2020-01-28 | Fix static functions loop using class' functions | Francois Belair | |
Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods. | |||
2020-01-15 | Prevent GDScript language server from listening to external hosts by default | Houkime | |
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it. | |||
2020-01-15 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure. | |||
2020-01-13 | Fix infinite loop error in document link parsing | Geequlim | |
2020-01-11 | Remove completion triggers for ',' and '(' which may conflict with signature ↵ | geequlim | |
helper | |||
2020-01-11 | Allow enable/disable threading for LSP server | geequlim | |
Restart LSP server when configurations change without restart the editor | |||
2020-01-10 | LSP: Fix bracket completion for functions with one argument | Geequlim | |
2020-01-09 | GDScript LSP: Implement signatureHelp | geequlim | |
Enable smart resolve default to true as it is required for script symbol lookup | |||
2020-01-04 | GDScript LSP: Implement goto declaration | geequlim | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-11-22 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-11-11 | Remove all uses of ERR_EXPLAIN macros. | Marcel Admiraal | |
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-11 | fix #32588 crash in language server | HaSa1002 | |
2019-10-10 | Decrease polling frequency to 20 Hz in the GDScript language server | Hugo Locurcio | |
This decreases the language server's CPU usage. | |||
2019-10-09 | Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree | Rémi Verschelde | |
lsp: Send godot class tree to clients | |||
2019-10-09 | lsp: Send godot class tree to clients | Geequlim | |
2019-10-09 | lsp: Fix signature of void returned functions in native methods | Geequlim | |
2019-10-05 | Format documentations to markdown only when needed | geequlim | |
2019-10-04 | Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵ | geequlim | |
from LSP clients | |||
2019-10-04 | Fix enumeration value of SymbolKind. | geequlim | |
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients. Close client connections when stop gdscript-lsp | |||
2019-10-03 | Implement DocumentLink of GDScript LSP Server | geequlim | |
2019-10-03 | Fix codeblock formating to markdown | geequlim | |
2019-09-23 | Fix `line` being assigned to twice in the GDScript language server | Hugo Locurcio | |
This closes #32090. | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-20 | Distinguish editor-originating messages in the editor log | Hugo Locurcio | |
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency. | |||
2019-08-11 | Improve code compeletion for virtual methods with signatures | geequlim | |
2019-08-11 | Add optional goto definition support for native symbols | geequlim | |
This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols. | |||
2019-08-11 | Add generate script api to dictionary support | Geequlim | |
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree) Fix minor bug in symbol resolve | |||
2019-08-11 | Check client workspace directory is valid | Geequlim | |
Drop test initialize message sent to client Remove unused code property for the parser class | |||
2019-08-11 | Improve symbol resolve for inner classes | Geequlim | |
Only level one inner classes would be resolved currently but it sould cover most real world use case Improve documation parseing for const values Improve documation format for native symbols | |||
2019-08-11 | Improved performance for completion and symbol resolvation. | Geequlim | |
Improved uri and workspace path translatation on windows platform. The smart resolvation is much faster than builtin's in the server side. The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items. | |||
2019-08-11 | Add optional smart resolve sulotion | geequlim | |
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting | |||
2019-08-11 | Add a symbol pool to cache all native symbols and workspackes symbols. | geequlim | |
Implement hover Implement completion documentation resolve Implement hover documentation Implement go to definition | |||
2019-08-11 | Add GDScript Language Protocol plugin | geequlim | |