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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-17
GDScript: Fix LSP getting wrong union value on unnamed enums
George Marques
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-20
Reenable GDScript LSP server
George Marques
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-07-14
Include gdscript warning name in LSP message.
Ryan Roden-Corrent
2020-06-15
GDScript LSP: Fix wrong error checks added in #39385
Rémi Verschelde
2020-06-08
GDScript LSP: Fix crash in notify_client
Rémi Verschelde
2020-05-15
Fix incorrect capabilities notification in LSP
Oliver Frank
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-24
Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Merge pull request #36683 from rafaeldelboni/master
Rémi Verschelde
2020-03-07
fix: Return only scenes for script owners on LSP completion
Rafael Delboni
2020-03-05
typo in gdscript_workspace.cpp/remove_cache_parser() fixed
Thakee Nathees
2020-02-25
Improve LSP completion using scene owner
Rafael Delboni
2020-02-23
Fix crash after closing a GDScript LSP session
Oliver Frank
2020-02-20
Migrating language server from Websockets to raw TCP
of9
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Fix hover symbol content position
geequlim
2020-01-28
Fix static functions loop using class' functions
Francois Belair
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-15
Fix typos with codespell
Rémi Verschelde
2020-01-13
Fix infinite loop error in document link parsing
Geequlim
2020-01-11
Remove completion triggers for ',' and '(' which may conflict with signature ...
geequlim
2020-01-11
Allow enable/disable threading for LSP server
geequlim
2020-01-10
LSP: Fix bracket completion for functions with one argument
Geequlim
2020-01-09
GDScript LSP: Implement signatureHelp
geequlim
2020-01-04
GDScript LSP: Implement goto declaration
geequlim
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-11
fix #32588 crash in language server
HaSa1002
2019-10-10
Decrease polling frequency to 20 Hz in the GDScript language server
Hugo Locurcio
2019-10-09
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
Rémi Verschelde
2019-10-09
lsp: Send godot class tree to clients
Geequlim
2019-10-09
lsp: Fix signature of void returned functions in native methods
Geequlim
2019-10-05
Format documentations to markdown only when needed
geequlim
2019-10-04
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
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