Age | Commit message (Collapse) | Author |
|
This closes #32090.
|
|
|
|
This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
|
|
|
|
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
|
|
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
|
|
Drop test initialize message sent to client
Remove unused code property for the parser class
|
|
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
|
|
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
|
|
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
|
|
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
|
|
|