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path: root/modules/gdscript/language_server
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2021-12-04Auto-Increment Debugger PortNathan Franke
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-07Fix LSP crash when parsing signal symbols.Francois Belair
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters. Fixes #54720 .
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-08GDScript: Report property type errorsZuBsPaCe
Inline getters & setters are now FunctionNodes. Their names are set in the parser, not in the compiler. GDScript-Analyzer will now run through getter and setter. Also report wrong type or signature errors regarding getset properties. Added GDScript tests for getters and setters. #53102
2021-10-01Fix empty line hover; fix open non-res:// scriptFrancois Belair
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Make LSP report _init instead of Object::newFrancois Belair
2021-09-25Remove duplicate WorkspaceEdit from LSPFrancois Belair
2021-09-25Merge pull request #50378 from Razoric480/apply-edit-40Rémi Verschelde
2021-09-20LSP: Add support for custom host settingJohn J. Donna II
You can now configure host in the `language_server` settings in the editor settings.
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-06Fix LSP completion crashing on scene-less scriptsFrancois Belair
2021-08-05Fix LSP parsing get_node only from the scene rootFrancois Belair
2021-08-05Merge pull request #51247 from pycbouh/docs-extract-theme-itemsRémi Verschelde
Add theme item descriptions to the online documentation
2021-08-05Merge pull request #48615 from Razoric480/lsp-renameRémi Verschelde
Implement LSP didSave notification and rename request
2021-08-04Add theme item descriptions to the online documentationYuri Sizov
2021-08-03Merge pull request #50454 from Ev1lbl0w/gsoc21-dapFabio Alessandrelli
Implemented initial DAP support
2021-08-02Implemented initial DAP supportEv1lbl0w
Implemented "output" event Refactored "seq" field generation Prevent debugging when editor and client are in different projects Removed unneeded references to peer on the parser Refactored way to detect project path Implemented "setBreakpoints" request Fix double events when terminating from client Refactored "stopped" event Implemented "stopped" with breakpoint event Implemented "stackTrace", "scopes" and "variables" request Report incoming number of stack dump variables Implemented proper reporting of scopes and variables from stack frames Prevent editor from grabbing focus when a DAP session is active Implemented "next" and "stepIn" requests Implemented "Source" checksum computing Switched expected errors from macros to silent guards Refactored message_id Respect client settings regarding lines/columns behavior Refactored nested DAP fields Implement reporting of "Members" and "Globals" scopes as well Fix error messages not being shown, and improved wrong path message
2021-07-26Fix LSP reporting wrong typesFrancois Belair
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20[Net] Single `rpc` annotation. "sync" no longer part of mode.Fabio Alessandrelli
- Move the "sync" property for RPCs to RPCConfig. - Unify GDScript annotations into a single one: - `@rpc(master)` # default - `@rpc(puppet)` - `@rpc(any)` # former `@remote` - Implement three additional `@rpc` options: - The second parameter is the "sync" option (which also calls the function locally when RPCing). One of "sync", "nosync". - The third parameter is the transfer mode (reliable, unreliable, ordered). - The third parameter is the channel (unused for now).
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-17Implement didSave notification and rename requestFrancois Belair
2021-07-15Misc cleanup of header includesRémi Verschelde
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away...
2021-07-13Implement the ability to disable classesreduz
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-11Implement applyEdit in LSP for signal connectingFrancois Belair
2021-07-08Implement didClose notification in LSPFrancois Belair
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()
2021-06-17Translate file path to URI on LSP symbol requestsFrancois Belair
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-05-06Merge pull request #47776 from Razoric480/foreportRémi Verschelde
Implement LSP didDeleteFiles & make parser aware of sub-nodes
2021-05-06Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscoresHugo Locurcio
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-14Make LSP update the filesystem of changed scriptsFrancois Belair
This updates global classes and exposes base member variables. Fixes #39713
2021-04-10Implement LSP didDeleteFiles & make parser aware of sub-nodesFrancois Belair
2021-02-25Merge pull request #40276 from Taywee/masterRémi Verschelde
remove invalid codeLensProvider value from lsp
2021-02-18Fixed Invalid function bindings #46135Vignesh1-art
Fixed GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-31Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde
Modernize Thread
2021-01-29Modernize ThreadPedro J. Estébanez
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal