index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
language_server
Age
Commit message (
Expand
)
Author
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-11
fix #32588 crash in language server
HaSa1002
2019-10-10
Decrease polling frequency to 20 Hz in the GDScript language server
Hugo Locurcio
2019-10-09
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
Rémi Verschelde
2019-10-09
lsp: Send godot class tree to clients
Geequlim
2019-10-09
lsp: Fix signature of void returned functions in native methods
Geequlim
2019-10-05
Format documentations to markdown only when needed
geequlim
2019-10-04
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
2019-10-04
Fix enumeration value of SymbolKind.
geequlim
2019-10-03
Implement DocumentLink of GDScript LSP Server
geequlim
2019-10-03
Fix codeblock formating to markdown
geequlim
2019-09-23
Fix `line` being assigned to twice in the GDScript language server
Hugo Locurcio
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-20
Distinguish editor-originating messages in the editor log
Hugo Locurcio
2019-08-11
Improve code compeletion for virtual methods with signatures
geequlim
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Check client workspace directory is valid
Geequlim
2019-08-11
Improve symbol resolve for inner classes
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim
[prev]