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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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lsp.hpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-15
Fix incorrect capabilities notification in LSP
Oliver Frank
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-03-24
Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-01-11
Remove completion triggers for ',' and '(' which may conflict with signature ...
geequlim
2020-01-09
GDScript LSP: Implement signatureHelp
geequlim
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-09
lsp: Send godot class tree to clients
Geequlim
2019-10-05
Format documentations to markdown only when needed
geequlim
2019-10-04
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
2019-10-04
Fix enumeration value of SymbolKind.
geequlim
2019-10-03
Implement DocumentLink of GDScript LSP Server
geequlim
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Improve symbol resolve for inner classes
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim