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path: root/modules/gdscript/language_server/godot_lsp.h
AgeCommit message (Collapse)Author
2023-05-12LSP: don't send empty completion commandАлександр Черник
(cherry picked from commit 5715d3eb593322d74994a1e979b3648f1fe3d9f4)
2023-04-26Fix GDScript LSP variable renameAdam Scott
(cherry picked from commit 10fe6f14bba67950bde486051f1fd5e06c7f6dcd)
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-17Fix use of comma instead of semicolonQuentin Guidée
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-10-04Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵Rindbee
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`.
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.