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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_workspace.h
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-29
Make LSP report _init instead of Object::new
Francois Belair
2021-09-25
Merge pull request #50378 from Razoric480/apply-edit-40
Rémi Verschelde
2021-07-17
Implement didSave notification and rename request
Francois Belair
2021-07-11
Implement applyEdit in LSP for signal connecting
Francois Belair
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-04-10
Implement LSP didDeleteFiles & make parser aware of sub-nodes
Francois Belair
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-03-07
fix: Return only scenes for script owners on LSP completion
Rafael Delboni
2020-02-25
Improve LSP completion using scene owner
Rafael Delboni
2020-01-09
GDScript LSP: Implement signatureHelp
geequlim
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-04
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
2019-10-03
Implement DocumentLink of GDScript LSP Server
geequlim
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim