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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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language_server
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gdscript_workspace.cpp
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-08
Merge pull request #36683 from rafaeldelboni/master
Rémi Verschelde
2020-03-07
fix: Return only scenes for script owners on LSP completion
Rafael Delboni
2020-03-05
typo in gdscript_workspace.cpp/remove_cache_parser() fixed
Thakee Nathees
2020-02-25
Improve LSP completion using scene owner
Rafael Delboni
2020-01-09
GDScript LSP: Implement signatureHelp
geequlim
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-10-09
lsp: Fix signature of void returned functions in native methods
Geequlim
2019-10-05
Format documentations to markdown only when needed
geequlim
2019-10-04
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
2019-10-03
Implement DocumentLink of GDScript LSP Server
geequlim
2019-08-11
Improve code compeletion for virtual methods with signatures
geequlim
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Improve symbol resolve for inner classes
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim