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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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language_server
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gdscript_text_document.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-02-12
Fix hover symbol content position
geequlim
2020-01-10
LSP: Fix bracket completion for functions with one argument
Geequlim
2020-01-09
GDScript LSP: Implement signatureHelp
geequlim
2020-01-04
GDScript LSP: Implement goto declaration
geequlim
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-10-04
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
2019-10-04
Fix enumeration value of SymbolKind.
geequlim
2019-10-03
Implement DocumentLink of GDScript LSP Server
geequlim
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-11
Improve code compeletion for virtual methods with signatures
geequlim
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Improve symbol resolve for inner classes
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim