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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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language_server
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gdscript_language_protocol.h
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-09-25
Merge pull request #50378 from Razoric480/apply-edit-40
Rémi Verschelde
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-07-11
Implement applyEdit in LSP for signal connecting
Francois Belair
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-06-15
GDScript LSP: Fix wrong error checks added in #39385
Rémi Verschelde
2020-06-08
GDScript LSP: Fix crash in notify_client
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-23
Fix crash after closing a GDScript LSP session
Oliver Frank
2020-02-20
Migrating language server from Websockets to raw TCP
of9
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim