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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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language_server
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gdscript_language_protocol.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-06-15
GDScript LSP: Fix wrong error checks added in #39385
Rémi Verschelde
2020-06-08
GDScript LSP: Fix crash in notify_client
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-23
Fix crash after closing a GDScript LSP session
Oliver Frank
2020-02-20
Migrating language server from Websockets to raw TCP
of9
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-09
lsp: Send godot class tree to clients
Geequlim
2019-10-04
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
2019-10-04
Fix enumeration value of SymbolKind.
geequlim
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Check client workspace directory is valid
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim