index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
language_server
/
gdscript_extend_parser.h
Age
Commit message (
Expand
)
Author
2021-10-01
Fix empty line hover; fix open non-res:// script
Francois Belair
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-09
GDScript LSP: Implement signatureHelp
geequlim
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-05
Format documentations to markdown only when needed
geequlim
2019-10-03
Implement DocumentLink of GDScript LSP Server
geequlim
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Check client workspace directory is valid
Geequlim
2019-08-11
Improve symbol resolve for inner classes
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim