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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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language_server
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gdscript_extend_parser.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-10-11
fix #32588 crash in language server
HaSa1002
2019-10-05
Format documentations to markdown only when needed
geequlim
2019-10-03
Implement DocumentLink of GDScript LSP Server
geequlim
2019-10-03
Fix codeblock formating to markdown
geequlim
2019-09-23
Fix `line` being assigned to twice in the GDScript language server
Hugo Locurcio
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-11
Add optional goto definition support for native symbols
geequlim
2019-08-11
Add generate script api to dictionary support
Geequlim
2019-08-11
Check client workspace directory is valid
Geequlim
2019-08-11
Improve symbol resolve for inner classes
Geequlim
2019-08-11
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
Add optional smart resolve sulotion
geequlim
2019-08-11
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
Add GDScript Language Protocol plugin
geequlim