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path: root/modules/gdscript/gdscript_warning.cpp
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2022-11-22GDScript: Don't warn about RETURN_VALUE_DISCARDED by defaultRémi Verschelde
This happens too often with normal usage of the API. The warning can still be useful to find actual bugs where discarding the return value wasn't intentional, but this should stay enabled manually, at least until we either improve the API to remove false positives, or improve the warning (e.g. to only warn about unused return value on const functions).
2022-11-21change RETURN_VALUE_DISCARDED GDScript warn textsouplamp
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-10-14Add STATIC_CALLED_ON_INSTANCE warning to highlightclayjohn
when static functions are called directly from objects
2022-04-06Add enum values (Ignore, Warn, Error) to GDScript warningsjordi
2022-02-03GDScript: Consolidate behavior for assigning enum typesGeorge Marques
This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future.
2022-01-05Merge pull request #56483 from vnen/gdscript-warning-annotationRémi Verschelde
Add annotation to ignore warnings
2022-01-04GDScript: Add annotation to ignore warningsGeorge Marques
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-11-13Allow using built-in names for variables, push warnings insteadYuri Roubinsky
2021-09-11Fix error on parsing statement-less GDScript files,ThreeRhinosInAnElephantCostume
add an empty file warning, add relevant tests.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-07-20Add warning checks in GDScript analyzerGeorge Marques
Reenable checking those when validating code.
2020-07-20New GDScript tokenizer and parserGeorge Marques
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this.