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godot-fmod
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Godot with FMOD integration
RayHammer
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gdscript_vm.cpp
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Commit message (
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Author
2023-01-31
GDScript: Fix issues with typed arrays
Dmitrii Maganov
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Merge pull request #70838 from reduz/gdscript-vm-optimization
Rémi Verschelde
2023-01-02
Optimizations for GDScript VM
Juan Linietsky
2022-12-30
GDScript: Error when assigning return value of void function
George Marques
2022-12-01
GDScript: Fix subclass script path issues
rune-scape
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Merge pull request #63560 from V-Sekai/named_global_crashfix
Rémi Verschelde
2022-07-27
Prevent hard crash in GDScriptVM when a named global can not be found.
SaracenOne
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-10
Remove outdated code path
kobewi
2022-06-28
Merge pull request #53135 from briansemrau/fix-ref-leak
Rémi Verschelde
2022-06-28
Merge pull request #62468 from V-Sekai/core-const-expressions
Rémi Verschelde
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
GDScript: Fix setter being called in chains for shared types
George Marques
2022-06-22
Do not reset return value in release build
Black Cat
2022-05-27
GDScript: Fix stack overflow when using multiple `await`
George Marques
2022-05-16
Merge pull request #61003 from vnen/gdscript-await-stack-fix
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-13
GDScript: Fix stack manipulation for `await`
George Marques
2022-04-24
GDScript: Allow using self in lambdas
George Marques
2022-04-07
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
Aaron Franke
2022-04-06
GDScript: Add support for static method calls in native types
George Marques
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-17
Return a correctly typed variant in case of a function error to prevent hard ...
SaracenOne
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-10
Merge pull request #56409 from cdemirer/fix-unexpected-copying-when-parameter...
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix unexpected Packed Array copying when parameter is typed
cdemirer
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-09
Remove hash symbol in front of opcode error messages in GDScript
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-14
GDScript: Properly return value with await on non-coroutine
George Marques
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-07
GDScript: Fix method ptrcall on release
George Marques
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-28
GDScript Don't double-reference Refs returned from native function
Brian Semrau
2021-09-27
Fix check for freed object during cast
Pedro J. Estébanez
2021-09-27
Fix inverted error messages about null object
Pedro J. Estébanez
2021-09-24
Remove binds from Signal.connect
kobewi
2021-09-14
Merge pull request #51094 from RandomShaper/error_cast_freed_object
Rémi Verschelde
2021-09-14
Complain if casting a freed object in a debug session
Pedro J. Estébanez
2021-09-01
GDScript: Fix loading of interdependent autoloads
George Marques
2021-08-19
Fix initialization of objects in VariantInternal
George Marques
2021-06-13
Fix "super" call when having at least one argument
Julien Nguyen
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
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