index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
gdscript_vm.cpp
Age
Commit message (
Expand
)
Author
2021-04-16
GDScript: Adjust type of temporaries when needed
George Marques
2021-04-08
Reduce number of addressing modes in GDScript VM
George Marques
2021-04-05
GDScript: Properly validate return type
George Marques
2021-03-29
Add typed arrays to GDScript
George Marques
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-11
Merge pull request #44005 from RandomShaper/gds_needless_check
Rémi Verschelde
2021-01-11
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Fix crash when iterating through empty dictionary.
Lyuma
2020-12-15
Merge pull request #44275 from vnen/variant-function-arg-pointers
Rémi Verschelde
2020-12-15
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
Rémi Verschelde
2020-12-10
Use pointer parameters in Variant function pointers
George Marques
2020-12-01
Remove useless check in GDScript
Pedro J. Estébanez
2020-11-30
Fix VariantInternal initialization and setting of object
George Marques
2020-11-26
GDScript: Refactor builtin functions
George Marques
2020-11-21
GDScript: Add faster instruction for validated constructor
George Marques
2020-11-21
GDScript: Add typed iterate instructions
George Marques
2020-11-21
GDScript: Add faster call instructions for builtin methods
George Marques
2020-11-21
GDScript: Add faster call instructions for native methods
George Marques
2020-11-21
GDScript: Add speficic set/get instructions
George Marques
2020-11-21
GDScript: Add faster operator for known types
George Marques
2020-11-21
GDScript: Gather instructions arguments beforehand
George Marques
2020-11-21
GDScript: Split Function code into multiple files
George Marques