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Godot with FMOD integration
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gdscript_vm.cpp
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Author
2022-04-06
GDScript: Add support for static method calls in native types
George Marques
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-17
Return a correctly typed variant in case of a function error to prevent hard ...
SaracenOne
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-10
Merge pull request #56409 from cdemirer/fix-unexpected-copying-when-parameter...
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix unexpected Packed Array copying when parameter is typed
cdemirer
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-09
Remove hash symbol in front of opcode error messages in GDScript
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-14
GDScript: Properly return value with await on non-coroutine
George Marques
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-07
GDScript: Fix method ptrcall on release
George Marques
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-27
Fix check for freed object during cast
Pedro J. Estébanez
2021-09-27
Fix inverted error messages about null object
Pedro J. Estébanez
2021-09-24
Remove binds from Signal.connect
kobewi
2021-09-14
Merge pull request #51094 from RandomShaper/error_cast_freed_object
Rémi Verschelde
2021-09-14
Complain if casting a freed object in a debug session
Pedro J. Estébanez
2021-09-01
GDScript: Fix loading of interdependent autoloads
George Marques
2021-08-19
Fix initialization of objects in VariantInternal
George Marques
2021-06-13
Fix "super" call when having at least one argument
Julien Nguyen
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Merge pull request #48793 from vnen/gdscript-fix-temp-type-adjust
Rémi Verschelde
2021-05-17
GDScript: Fix crash caused by uninitialized temp stack slots
George Marques
2021-05-16
GDScript: Add support for builtin static method calls
George Marques
2021-04-28
GDScript: Implement lambdas compilation and runtime
George Marques
2021-04-16
GDScript: Adjust type of temporaries when needed
George Marques
2021-04-08
Reduce number of addressing modes in GDScript VM
George Marques
2021-04-05
GDScript: Properly validate return type
George Marques
2021-03-29
Add typed arrays to GDScript
George Marques
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-11
Merge pull request #44005 from RandomShaper/gds_needless_check
Rémi Verschelde
2021-01-11
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Fix crash when iterating through empty dictionary.
Lyuma
2020-12-15
Merge pull request #44275 from vnen/variant-function-arg-pointers
Rémi Verschelde
2020-12-15
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
Rémi Verschelde
2020-12-10
Use pointer parameters in Variant function pointers
George Marques
2020-12-01
Remove useless check in GDScript
Pedro J. Estébanez
2020-11-30
Fix VariantInternal initialization and setting of object
George Marques
2020-11-26
GDScript: Refactor builtin functions
George Marques
2020-11-21
GDScript: Add faster instruction for validated constructor
George Marques
2020-11-21
GDScript: Add typed iterate instructions
George Marques
2020-11-21
GDScript: Add faster call instructions for builtin methods
George Marques
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