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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript_tokenizer.h
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Author
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-25
Allow mixed tabs and spaces when indentation does not depend on tab size
Bojidar Marinov
2019-07-26
Disallow using of both tabs and spaces for indentation in the same file
Bojidar Marinov
2019-02-21
Fix warnings seen with -Wignored-qualifiers.
marxin
2019-02-20
GDScript: Remove unused `switch`, `case` and `do` CF keywords
Rémi Verschelde
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
GDScript: Fix undefined behavior on GDScriptTokenizerBuffer
George Marques
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-20
Add typing syntax
George Marques
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-05-29
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde