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path: root/modules/gdscript/gdscript_tokenizer.cpp
AgeCommit message (Expand)Author
2023-04-26Fix for mixed tabs and spaces in gdscriptMistMage
2023-02-09GDScript: Be more lenient with identifiersGeorge Marques
2023-01-21Add support for Unicode identifiers in GDScriptGeorge Marques
2023-01-08Fix parse error using Vector{2,3,4}.INFAdam Scott
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-05-11Implement exponential operator (**) to GDScript/ExpressionsYuri Roubinsky
2022-04-22improve OS.get_name classref, misc/scripts fixes, remove trailing quoteNathan Franke
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-01-30Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scrip...bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-11[GDScript] Check string literals for Unicode direction control characters.bruvzg
2021-10-28Improve GDScript indentation error messageMax Hilbrunner
2021-08-16Reorganise text editor settingsPaulb23
2021-05-06Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strictRémi Verschelde
2021-04-28GDScript: Add lambda syntax parsingGeorge Marques
2021-03-19Fix missing quote in multiline GDScript stringAlex Hirsch
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-06Fix GDScript Tokenizer being very strict about the number of underscoresJohannes
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-29Documentation generation for GDScriptThakee Nathees
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-01Change GDScript compiler to use codegen abstractionGeorge Marques
2020-09-01GDScript: Check for missing exponent when parsing numbersGeorge Marques
2020-08-19GDScript: Allow keywords to be used in $ notationGeorge Marques
2020-08-17GDScript: Allow "match" to be used as an identifierGeorge Marques
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-22Wrap up GDScript 2.0 base implementationGeorge Marques
2020-07-20Reintroduce code completionGeorge Marques
2020-07-20Fix comments in beginning of fileGeorge Marques
2020-07-20New GDScript tokenizer and parserGeorge Marques
2020-06-03Rename String bin_to_int64 to bin_to_intAaron Franke
2020-06-03Remove 32-bit String hex_to_int methodAaron Franke
2020-06-03Remove 32-bit String to_int methodAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-09Merge pull request #37033 from ThakeeNathees/python-like-str-escapeRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-15python like string escape implementedThakee Nathees
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Merge pull request #36461 from akien-mga/c++17-fallthrough-attributeRémi Verschelde
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-22Add support for Vector2i, Rect2i and Vector3i to VariantJuan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky