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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_tokenizer.cpp
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Author
2019-02-20
GDScript: Remove unused `switch`, `case` and `do` CF keywords
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-14
GDScriptTokenizer: Fix token_names order
lupoDharkael
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Add typing syntax
George Marques
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-05-29
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
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