Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-09 | Remove VARIANT_ARG* macros | reduz | |
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. | |||
2022-02-07 | [Net] Add type check to GDScriptRPCCallable. | Fabio Alessandrelli | |
It will print an error when using an RPC defined on an object which does not extend Node. | |||
2022-02-07 | [Net] Implement GDScript custom RPC callable. | Fabio Alessandrelli | |