summaryrefslogtreecommitdiff
path: root/modules/gdscript/gdscript_rpc_callable.cpp
AgeCommit message (Collapse)Author
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-02-07[Net] Add type check to GDScriptRPCCallable.Fabio Alessandrelli
It will print an error when using an RPC defined on an object which does not extend Node.
2022-02-07[Net] Implement GDScript custom RPC callable.Fabio Alessandrelli