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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_parser.h
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Author
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
GDScript: Allow `is` operator to test built-in types
George Marques
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-20
Add ability to infer variable type from assigned value
George Marques
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-20
Use type information to enable GDScript introspection
George Marques
2018-07-20
Add static type checks in the parser
George Marques
2018-07-20
Store type hint of declared identifiers
George Marques
2018-07-20
Move inheritance resolution to the parser
George Marques
2018-07-20
Add typing syntax
George Marques
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
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