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path: root/modules/gdscript/gdscript_parser.h
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2023-01-06Unify typing of variables, constants and parameters in GDScriptDmitrii Maganov
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-28Fix usage of Enum as constantDmitrii Maganov
2022-12-14GDScript: Allow out of order member resolutionrune-scape
2022-11-28Reset unassigned local variables to null in the loopsYuri Rubinsky
2022-11-24GDScript: Only check if ignoring warnings in debug buildRémi Verschelde
2022-11-22Fix using signals in lambda functionsYuri Rubinsky
2022-11-08Fix named enums to use int64 typeYuri Rubinsky
2022-10-25Fix enum type to use int64_t instead of int in GDScriptYuri Rubinsky
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
2022-07-13Merge pull request #62918 from cdemirer/parser-properly-set-node-extentsGeorge Marques
2022-07-11Add default argument bindings to GDScript annotationsYuri Sizov
2022-07-11Parser: Properly set node extentscdemirer
2022-07-06Merge pull request #62713 from YuriSizov/docs-scripting-annotationsRémi Verschelde
2022-07-05Add grouping annotations for class properties in GDScriptYuri Sizov
2022-07-04Add support for documenting built-in annotationsYuri Sizov
2022-05-27GDScript: Support `%` in shorthand for `get_node`George Marques
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name.
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-12Fix incorrect precedence of pow operator in GDScript Yuri Rubinsky
2022-05-11Implement exponential operator (**) to GDScript/ExpressionsYuri Roubinsky
2022-04-24GDScript: Allow using self in lambdasGeorge Marques
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-30Fix autocompletion of static methods in built-in types in GDScriptYuri Roubinsky
2022-02-03GDScript: Consolidate behavior for assigning enum typesGeorge Marques
This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future.
2022-01-10Merge pull request #55715 from nathanfranke/enum-orderedRémi Verschelde
2022-01-05Merge pull request #56483 from vnen/gdscript-warning-annotationRémi Verschelde
Add annotation to ignore warnings
2022-01-04GDScript: Add annotation to ignore warningsGeorge Marques
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-16Use OrderedHashMap for enum_valuesNathan Franke
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-10-08GDScript: Report property type errorsZuBsPaCe
Inline getters & setters are now FunctionNodes. Their names are set in the parser, not in the compiler. GDScript-Analyzer will now run through getter and setter. Also report wrong type or signature errors regarding getset properties. Added GDScript tests for getters and setters. #53102
2021-09-21Merge pull request #52906 from vnen/gdscript-show-error-on-yieldRémi Verschelde
2021-09-21GDScript: Show specific error when "yield" is usedGeorge Marques
To help people porting code, it gives a hint to use "await" instead of a generic error.
2021-09-21GDScript: Allow classes declaration to be done in single lineGeorge Marques
Incidentally, allow multiple statements in single line functions when using semicolon as a terminator.
2021-09-17Merge pull request #51671 from RandomShaper/fix_gdscript_crashGeorge Marques
Fix some GDScript bugs
2021-09-11Implement iterator variable typing in GDScriptPedro J. Estébanez
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-08-17Remove underscore hacksMax Hilbrunner
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-20[Net] Single `rpc` annotation. "sync" no longer part of mode.Fabio Alessandrelli
- Move the "sync" property for RPCs to RPCConfig. - Unify GDScript annotations into a single one: - `@rpc(master)` # default - `@rpc(puppet)` - `@rpc(any)` # former `@remote` - Implement three additional `@rpc` options: - The second parameter is the "sync" option (which also calls the function locally when RPCing). One of "sync", "nosync". - The third parameter is the transfer mode (reliable, unreliable, ordered). - The third parameter is the channel (unused for now).
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-05-26GDScript: Use analyzer data to decide assignment conversionGeorge Marques
Since there might be tricky cases in the analyzer (in the case of unsafe lines) which would need to be properly checked again. Instead, this splits the code generator in two functions and use information set by the analyzer to tell which function to use, without a need to re-check.
2021-04-28GDScript: Implement lambdas compilation and runtimeGeorge Marques
2021-04-28GDScript: Add lambdas to the type analyzerGeorge Marques
- Lambdas are always callables (no specific signature match). - Captures from the current context are evaluated.
2021-04-28GDScript: Add lambda syntax parsingGeorge Marques
Lambda syntax is the same as a the function syntax (using the same `func` keyword) except that the name is optional and it can be embedded anywhere an expression is expected. E.g.: func _ready(): var my_lambda = func(x): print(x) my_lambda.call("hello")
2021-03-30GDScript: Allow export of enum variablesGeorge Marques
Also fix the enum type in variables to be integer.
2021-03-30Move GDSript annotation application after type-checkingGeorge Marques
This ensures that annotations that rely on the datatype (such as @export) can validated it timely, allowing compound expressions instead of only literal values.