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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_parser.cpp
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Author
2018-02-21
Fix typos with codespell
luz.paz
2018-02-19
Merge pull request #15852 from poke1024/color_hsv
Rémi Verschelde
2018-02-19
Merge pull request #15933 from x1212/fix_preload_in_exports
Rémi Verschelde
2018-02-19
Merge pull request #16173 from vnen/gdscript-arguments
Rémi Verschelde
2018-02-14
fix spurious error messages during autocomplete and validate
x1212
2018-02-02
GDScriptParser: Remove debug prints.
Andreas Haas
2018-01-30
Add argument count check for some GDScript functions
George Marques
2018-01-21
GDScript: always call ResourceLoader::load() in non-completion mode
Bernhard Liebl
2018-01-18
Suppress errors on autocompletion for preload()
Bernhard Liebl
2018-01-18
Add Color.from_hsv()
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Merge pull request #12845 from remorse107/Array-Dictionary-Fix
Rémi Verschelde
2017-12-11
Properly support nested ternary expressions
Bojidar Marinov
2017-12-09
Make GDScript parser raise error when exporting Object
George Marques
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-11-20
Allow to extends constant variable
sanikoyes
2017-11-17
Fix issue #11400. Fixes issue with arrays and dictionary acting as static obj...
Robert Morse
2017-11-17
Allow exporting enums from GDScript
Bojidar Marinov
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde