Age | Commit message (Collapse) | Author |
|
Disabled re-assigning 'self'
|
|
|
|
lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
|
|
|
|
Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.
Fix #28680
|
|
This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
|
|
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
|
|
|
|
Fix #26556
|
|
GDScript: Allow copy constructor for built-in types
|
|
Those are implicitly defined in Variant.
|
|
This makes the error message clearer as it might be used to call
functions with side effects.
|
|
This is needed in a all local variables with assigment to properly set
the typed operation.
Fix #34928
|
|
GDScript: enable type checks on release mode
|
|
Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
|
|
Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
|
|
Fixes #34689
|
|
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
|
|
|
|
Make error when accidentially redeclaring a variable's type clearer
|
|
Fixes #32370
|
|
|
|
|
|
Allow mixed tabs and spaces when indentation does not depend on tab size
|
|
(hopefully) Closes #30937, fixes #32612
|
|
Fix wrong counting of function argument usage
|
|
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
|
|
There's no need to subtract 1 from the assignment usages because it's
not incremented anywhere else.
Also put back the assignment with operators because they should not
count as usage if the argument is on the left side.
|
|
|
|
Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
|
|
|
|
Fix misc. source comment typos
|
|
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
|
|
Fix uninitialized arrays and dictionaries retaining value
|
|
Fix const deceleration for inherited scripts above immediate parent
|
|
Produce an error when a class has the same name as a Singleton
|
|
Before this patch, assert() only took the condition to assert on:
assert(item_data)
Now, it can optionally take a string that will be printed upon failure:
assert(item_data, item_name + " has no item data in ItemDatabase")
This makes it easier to immediately see what the issue is by being
able to write informative failure messages.
Thanks to @wiped1 for sharing their patch, upon which this is based.
Closes #17082
|
|
immediate parent.
|
|
If you somehow end up with a Singleton.gd that looks like this:
extends Node
class_name Singleton
func foo():
pass
You will get an error when using it in another file:
extends Node2D
func _init():
# Parser Error: Non-static function "foo" can only be called from an instance.
Singleton.foo()
This error is confusing. This patch ensures that an error on the class_name line will be produced:
Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.
Fixes #28187.
|
|
Fixes #28978
|
|
Re-allow indexing on objects and other non-builtin types
|
|
Solves ctrl+click on functions by ignoring the cursor
|
|
Fixes #25081
|
|
Added autoloads as a potential type.
|
|
Obeyed CLANG format rules
Obeying CLANG format rules attempt 2
Obeying CLANG format rules attempt 3
Clean up
Fixed runaway while loop
Removed int initialization
|
|
Remove check for class_name and extends order
|
|
Add Language Server Protocol for GDScript
|
|
Closes #31056
|
|
|
|
This uses double quotes everywhere for consistency.
|