Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-14 | GDScript: Allow out of order member resolution | rune-scape | |
2022-12-01 | Merge pull request #69303 from Chaosus/gds_fix_loops | Rémi Verschelde | |
Reset unassigned local variables to null in the loops | |||
2022-11-30 | Merge pull request #69269 from red1939/red1939/master | Rémi Verschelde | |
Acknowledge that a CLASS kind of a DataType might not have an identifier | |||
2022-11-30 | Acknowledge that a CLASS kind of a DataType might not have an identifier | Bartosz Bielecki | |
2022-11-28 | Reset unassigned local variables to null in the loops | Yuri Rubinsky | |
2022-11-27 | GDScript: Avoid using `get_global_class_native_base` | rune-scape | |
2022-11-24 | GDScript: Properly respect `int` type hint for `@export_range` | unknown | |
Fixes #69104. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-11-24 | GDScript: Only check if ignoring warnings in debug build | Rémi Verschelde | |
2022-11-20 | GDScript: Fix setting to disable all warnings | Rémi Verschelde | |
The boolean was never set with the value from the project settings. Fixes #64559. | |||
2022-11-18 | Merge pull request #68854 from anvilfolk/highlight-var | Rémi Verschelde | |
Add error highlighting for duplicate variables/constants | |||
2022-11-18 | Fix cyclic references in GDScript 2.0 | Adam Scott | |
2022-11-18 | Add error highlighting for duplicate variables/constants | ocean (they/them) | |
2022-11-15 | Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors | Rémi Verschelde | |
Fix "Treat Warnings as Errors" Project Setting doing nothing | |||
2022-11-13 | GDScript compiler subclass bugfixes | Rune | |
2022-11-08 | Fix named enums to use int64 type | Yuri Rubinsky | |
2022-10-14 | Added custom node export | Guilherme Sousa | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-02 | Fix completion of parameters in function call (2) | Yuri Rubinsky | |
2022-09-30 | Fix completion of parameters in function call | Yuri Rubinsky | |
2022-09-23 | Prevent null crash when datatype not resolved | Francois Belair | |
2022-09-17 | Add GDScript resource export. | willnationsdev | |
2022-09-05 | Fix "Treat Warnings as Errors" Project Setting not working | Micky | |
2022-09-02 | Remove old syntax for custom class icon | VolTer | |
2022-08-19 | Add documentation for all annotations | Yuri Sizov | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-07-26 | Fix Vector4 parse error | kobewi | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-18 | GDScript: Fix brief/long description doc comments. | Vladimir Savin | |
2022-07-13 | Merge pull request #62901 from ↵ | George Marques | |
cdemirer/prevent-unnecessary-additional-parser-error | |||
2022-07-13 | Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop | George Marques | |
2022-07-13 | Merge pull request #62918 from cdemirer/parser-properly-set-node-extents | George Marques | |
2022-07-13 | Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults | George Marques | |
2022-07-13 | Merge pull request #62578 from MinusKube/editor-print-crash | George Marques | |
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern | |||
2022-07-11 | Add default argument bindings to GDScript annotations | Yuri Sizov | |
2022-07-11 | Parser: Properly set node extents | cdemirer | |
2022-07-11 | Prevent unnecessary additional parser error | cdemirer | |
2022-07-11 | Fix parser stuck in an error loop | cdemirer | |
2022-07-06 | Merge pull request #62701 from cdemirer/for-variable-conflict | Rémi Verschelde | |
2022-07-06 | Merge pull request #62713 from YuriSizov/docs-scripting-annotations | Rémi Verschelde | |
2022-07-05 | Add grouping annotations for class properties in GDScript | Yuri Sizov | |
2022-07-04 | Add support for documenting built-in annotations | Yuri Sizov | |
2022-07-04 | Do error when for variable conflicts with a variable in scope | cdemirer | |
2022-07-01 | Fix GDScript parser sometimes crashing when issuing warning for unreachable ↵ | MinusKube | |
pattern | |||
2022-06-27 | GDScript: Enable exporting nodes to the inspector | George Marques | |
Also fix an small issue in the property editor for NodePath trying to use the meta property when not needed. | |||
2022-06-23 | Implement varargs in Methodinfo | reduz | |
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required. | |||
2022-06-19 | Allow autocompletion of "noslider" in export_range | Marcus Elg | |
2022-05-31 | Merge pull request #61440 from vnen/gdscript-scene-unique-nodes | Rémi Verschelde | |
GDScript: Support `%` in shorthand for `get_node` | |||
2022-05-27 | GDScript: Support `%` in shorthand for `get_node` | George Marques | |
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name. | |||
2022-05-26 | Merge pull request #59943 from jordigcs/gdscript_warning_enums | Rémi Verschelde | |
Add enum values (Ignore, Warn, Error) to GDScript warnings | |||
2022-05-25 | Use blank line instead of `@desc:` for doc comments | Danil Alexeev | |