Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-23 | Merge pull request #71914 from vnen/gdscript-no-continue-match | Rémi Verschelde | |
GDScript: Remove function of `continue` for match statement | |||
2023-01-22 | GDScript: Remove function of `continue` for match statement | George Marques | |
The keyword is confusing and rarely is used in the intended way. It is removed now in favor of a future feature (pattern guards) to avoid breaking compatibility later. | |||
2023-01-21 | Add support for Unicode identifiers in GDScript | George Marques | |
This is using an adapted version of UAX#31 to not rely on the ICU database (which isn't available in builds without TextServerAdvanced). It allows most characters used in diverse scripts but not everything. | |||
2023-01-16 | Merge pull request #67774 from aaronfranke/script-annotations | Rémi Verschelde | |
Make script annotations be placed before `class_name` and `extends` | |||
2023-01-13 | Merge pull request #70540 from vaartis/multiline-arrays-dictionaries | Rémi Verschelde | |
Implement export_multiline support for Array[String] and Dictionary | |||
2023-01-12 | Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts | George Marques | |
2023-01-09 | Merge pull request #69590 from anvilfolk/enums | Rémi Verschelde | |
GDScript enum fixes & refactor | |||
2023-01-09 | Assorted enum and native type fixes | ocean (they/them) | |
2023-01-09 | Merge pull request #70655 from vonagam/fix-assert-multiline | Rémi Verschelde | |
GDScript: Fix multiline and trailing comma for assert | |||
2023-01-08 | GDScript: Fix multiline and trailing comma for assert | Dmitrii Maganov | |
2023-01-06 | Unify typing of variables, constants and parameters in GDScript | Dmitrii Maganov | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-12-29 | GDScript: Fix false name conflicts for unnamed enums | Dmitrii Maganov | |
2022-12-25 | Implement export_multiline support for Array[String] and Dictionary | Ekaterina Vaartis | |
For arrays, specifically check if it's a string array and pass the type on to the editor. For dictionaries, save the hint on the type and use it later to draw the multiline editor, except for when adding a string key, because that doesn't make much sense. All string values however will be drawn as multiline. | |||
2022-12-19 | Make script annotations placed before class_name and extends | Aaron Franke | |
2022-12-14 | GDScript: Allow out of order member resolution | rune-scape | |
2022-12-01 | Merge pull request #69303 from Chaosus/gds_fix_loops | Rémi Verschelde | |
Reset unassigned local variables to null in the loops | |||
2022-11-30 | Merge pull request #69269 from red1939/red1939/master | Rémi Verschelde | |
Acknowledge that a CLASS kind of a DataType might not have an identifier | |||
2022-11-30 | Acknowledge that a CLASS kind of a DataType might not have an identifier | Bartosz Bielecki | |
2022-11-28 | Reset unassigned local variables to null in the loops | Yuri Rubinsky | |
2022-11-27 | GDScript: Avoid using `get_global_class_native_base` | rune-scape | |
2022-11-24 | GDScript: Properly respect `int` type hint for `@export_range` | unknown | |
Fixes #69104. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-11-24 | GDScript: Only check if ignoring warnings in debug build | Rémi Verschelde | |
2022-11-20 | GDScript: Fix setting to disable all warnings | Rémi Verschelde | |
The boolean was never set with the value from the project settings. Fixes #64559. | |||
2022-11-18 | Merge pull request #68854 from anvilfolk/highlight-var | Rémi Verschelde | |
Add error highlighting for duplicate variables/constants | |||
2022-11-18 | Fix cyclic references in GDScript 2.0 | Adam Scott | |
2022-11-18 | Add error highlighting for duplicate variables/constants | ocean (they/them) | |
2022-11-15 | Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors | Rémi Verschelde | |
Fix "Treat Warnings as Errors" Project Setting doing nothing | |||
2022-11-13 | GDScript compiler subclass bugfixes | Rune | |
2022-11-08 | Fix named enums to use int64 type | Yuri Rubinsky | |
2022-10-14 | Added custom node export | Guilherme Sousa | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-02 | Fix completion of parameters in function call (2) | Yuri Rubinsky | |
2022-09-30 | Fix completion of parameters in function call | Yuri Rubinsky | |
2022-09-23 | Prevent null crash when datatype not resolved | Francois Belair | |
2022-09-17 | Add GDScript resource export. | willnationsdev | |
2022-09-05 | Fix "Treat Warnings as Errors" Project Setting not working | Micky | |
2022-09-02 | Remove old syntax for custom class icon | VolTer | |
2022-08-19 | Add documentation for all annotations | Yuri Sizov | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-07-26 | Fix Vector4 parse error | kobewi | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-18 | GDScript: Fix brief/long description doc comments. | Vladimir Savin | |
2022-07-13 | Merge pull request #62901 from ↵ | George Marques | |
cdemirer/prevent-unnecessary-additional-parser-error | |||
2022-07-13 | Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop | George Marques | |
2022-07-13 | Merge pull request #62918 from cdemirer/parser-properly-set-node-extents | George Marques | |
2022-07-13 | Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults | George Marques | |
2022-07-13 | Merge pull request #62578 from MinusKube/editor-print-crash | George Marques | |
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern | |||
2022-07-11 | Add default argument bindings to GDScript annotations | Yuri Sizov | |
2022-07-11 | Parser: Properly set node extents | cdemirer | |