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path: root/modules/gdscript/gdscript_parser.cpp
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2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-05-14Merge pull request #38611 from ThakeeNathees/shadow-var-warning-bug-fixRémi Verschelde
shadowed var warning in nested block bug fix
2020-05-13Merge pull request #38609 from ↵Rémi Verschelde
ThakeeNathees/range-crash-with-non-numeric-const-fix range() with non-numeric const argument crash fix
2020-05-13Merge pull request #38708 from ThakeeNathees/init-assign-type-parser-bug-fixRémi Verschelde
regression: var declaration type info parser bug fix
2020-05-13regression: static func can't access const fixThakee Nathees
2020-05-13regression: var declaration type info parser bug fixThakee Nathees
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
Part of #33027.
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10Merge pull request #37020 from aaronfranke/rangeRémi Verschelde
Allow using integer vectors for iteration and make range() use them
2020-05-10shadowed var warning in nested block bug fixThakee Nathees
Fix: #38552
2020-05-10range() with non-numeric const argument crash fixThakee Nathees
2020-05-10more clearer unexpected statement end error messagesThakee Nathees
2020-05-09Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fixRémi Verschelde
GDScript class var type resolve bug fixed
2020-05-09Merge pull request #38412 from ThakeeNathees/static-func-var-accessRémi Verschelde
parser error for static func access non-static variables
2020-05-09Change get_completion_identifier_is_function to return a boolAaron Franke
A minor bugfix
2020-05-09Allow using integer vectors for iteration and make range() use themAaron Franke
2020-05-05Merge pull request #37293 from Janglee123/ctrl-click-improvementsRémi Verschelde
Improved go-to definition (Ctrl + Click)
2020-05-05Improved go-to definition (Ctrl + Click)janglee
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-03parser error for static func access non-static variablesThakee Nathees
Fix: #38408
2020-05-02Mention offending function name in "Indented block expected" errorSteven Schoen
2020-04-27Fix for marking assert lines as safe bugTom Evans
Calling _reduce_node_type from GDScriptParser::_parse_block for assert was using a current class with a scope that didn't include all functions. Now calling in GDScriptParser::_check_block_types uses the right class type. We also now check the assert node message. The assert line was added to the set_errors associated with assert, since before the error would be reported on the next line
2020-04-27Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimentedRémi Verschelde
Fix: export var type reduce() implemented
2020-04-27export var type reduce() implementedThakee Nathees
2020-04-24Merge pull request #37265 from BigRed-118/mark_assert_safeRémi Verschelde
Mark assert lines as safe in gdscript
2020-04-24Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpementedRémi Verschelde
autocomplete for load() function implemented
2020-04-21Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fixRémi Verschelde
GDScript: Fix type inference for const reference to global class
2020-04-21Merge pull request #37712 from stoofin/pattern-bind-warningRémi Verschelde
Fix unassigned variable warnings for match bindings
2020-04-21Merge pull request #38041 from ThakeeNathees/class-name-check-enhanceRémi Verschelde
GDScript class name existance check enhanced
2020-04-21Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwnRémi Verschelde
Line marked unsafe when base known and index unkonwn
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
2020-04-20GDScript class name existance check enhancedThakee Nathees
2020-04-17line unsafe for indexing with known base type & unkown identifierThakee Nathees
2020-04-10Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fixRémi Verschelde
`:=` fails on some nodes fix: #37357
2020-04-09Pattern bind counts as assignmentStoofin
Fixes #34697
2020-04-05GDScript class var type resolve bug fixedThakee Nathees
Fix: #37545
2020-04-03GDScript: Fix type inference for const reference to global classThakee Nathees
Fixes #37529.
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-29`:=` fails on some nodes fix: #37357Thakee Nathees
2020-03-28Fix for loop range bug: #37358Thakee Nathees
2020-03-25Mark assert lines as safe in gdscriptTom Evans
Now calling _reduce_node_type with debugging enabled to determine if assert line is safe. Part of doing this required the assert line to be stored away. Now the AssertNode line is being correctly set. Newlines are now marked safe always
2020-03-22autocomplete for load() function implementedThakee Nathees
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-11Fix various typosluz.paz
Found via `codespell`
2020-03-10Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fixRémi Verschelde
GDScript duplicate arguments bug fixed
2020-03-10Merge pull request #36767 from ThakeeNathees/class-pass-fixRémi Verschelde
fix: Classes can't have pass
2020-03-06logic error in gdscript_parser.cpp for-loop-rangeThakee Nathees
there was a logic error in for loop range argument that check if all of the argument were constants, fixed
2020-03-06duplicate arguments in a function handledThakee Nathees
2020-03-05pass keyword inside a class implementedThakee Nathees
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
This attribute is now part of the standard we target so we no longer need compiler-specific hacks. Also enables -Wimplicit-fallthrough for Clang now that we can properly support it. It's already on by default for GCC's -Wextra. Fixes new warnings raised by Clang's -Wimplicit-fallthrough.