Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-11-06 | Exposed randi_range to global funcs + renamed rand_range to randf_range | Yuri Roubinsky | |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde | |
Replaced by 'step_decimals' in 3.2 via #21425. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-08-28 | Add ord() function to return Unicode code point of a string of length one | Masoud Montazeri | |
2019-07-20 | Added lerp_angles built-in function | Chaosus | |
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans> | |||
2019-07-18 | Add integer posmod and rename default arg names | Aaron Franke | |
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement. | |||
2019-05-28 | Added move_toward functions for float, Vector2 and Vector3 | Giacom | |
2019-04-30 | Make "decimal" functions more consistent | Aaron Franke | |
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount". | |||
2019-04-25 | [Core] Expose approximate equality methods to GDScript | Aaron Franke | |
2019-04-07 | Added smoothstep built-in function | Chaosus | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-31 | Add new "push_*()" functions to GDScript | Michael Alexsander Silva Dias | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-04 | Merge pull request #18966 from chanon/new-debug-print | Max Hilbrunner | |
Add new debug print method that shows line number where the print came from | |||
2018-05-28 | add new print_debug method which shows source and line number | chanon | |
2018-05-17 | add new get_stack function to get GDScript stack trace as array | chanon | |
2018-05-07 | Add is_instance_valid() method to GDScript, ending more than a decade of pain. | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |