Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-28 | Added move_toward functions for float, Vector2 and Vector3 | Giacom | |
2019-04-30 | Make "decimal" functions more consistent | Aaron Franke | |
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount". | |||
2019-04-25 | [Core] Expose approximate equality methods to GDScript | Aaron Franke | |
2019-04-07 | Added smoothstep built-in function | Chaosus | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-31 | Add new "push_*()" functions to GDScript | Michael Alexsander Silva Dias | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-04 | Merge pull request #18966 from chanon/new-debug-print | Max Hilbrunner | |
Add new debug print method that shows line number where the print came from | |||
2018-05-28 | add new print_debug method which shows source and line number | chanon | |
2018-05-17 | add new get_stack function to get GDScript stack trace as array | chanon | |
2018-05-07 | Add is_instance_valid() method to GDScript, ending more than a decade of pain. | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |