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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_functions.h
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-28
Add ord() function to return Unicode code point of a string of length one
Masoud Montazeri
2019-07-20
Added lerp_angles built-in function
Chaosus
2019-07-18
Add integer posmod and rename default arg names
Aaron Franke
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-04-30
Make "decimal" functions more consistent
Aaron Franke
2019-04-25
[Core] Expose approximate equality methods to GDScript
Aaron Franke
2019-04-07
Added smoothstep built-in function
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-31
Add new "push_*()" functions to GDScript
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-04
Merge pull request #18966 from chanon/new-debug-print
Max Hilbrunner
2018-05-28
add new print_debug method which shows source and line number
chanon
2018-05-17
add new get_stack function to get GDScript stack trace as array
chanon
2018-05-07
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Add cartesian to polar conversion functions
pablotato
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde