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path: root/modules/gdscript/gdscript_functions.h
AgeCommit message (Collapse)Author
2019-08-28Add ord() function to return Unicode code point of a string of length oneMasoud Montazeri
2019-07-20Added lerp_angles built-in functionChaosus
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-18Add integer posmod and rename default arg namesAaron Franke
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-04-30Make "decimal" functions more consistentAaron Franke
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-25[Core] Expose approximate equality methods to GDScriptAaron Franke
2019-04-07Added smoothstep built-in functionChaosus
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-31Add new "push_*()" functions to GDScriptMichael Alexsander Silva Dias
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-07-04Merge pull request #18966 from chanon/new-debug-printMax Hilbrunner
Add new debug print method that shows line number where the print came from
2018-05-28add new print_debug method which shows source and line numberchanon
2018-05-17add new get_stack function to get GDScript stack trace as arraychanon
2018-05-07Add is_instance_valid() method to GDScript, ending more than a decade of pain.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde